erlu/src/items/DiagramScene.h

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#pragma once
#include <QGraphicsScene>
#include <QPointer>
#include "BlockItem.h"
class ArrowItem;
class JunctionItem;
class DiagramScene final : public QGraphicsScene {
Q_OBJECT
public:
explicit DiagramScene(QObject* parent = nullptr);
BlockItem* createBlockAt(const QPointF& scenePos);
BlockItem* createBlockWithId(const QPointF& scenePos, int id, const QString& title);
void requestSnapshot();
protected:
void mousePressEvent(QGraphicsSceneMouseEvent* e) override;
void mouseMoveEvent(QGraphicsSceneMouseEvent* e) override;
void mouseReleaseEvent(QGraphicsSceneMouseEvent* e) override;
void keyPressEvent(QKeyEvent* e) override;
private:
ArrowItem* m_dragArrow = nullptr;
QPointer<BlockItem> m_dragFromBlock;
QPointer<JunctionItem> m_dragFromJunction;
BlockItem::Port m_dragFromPort = BlockItem::Port::Output;
int m_nextBlockId = 1;
int m_nextJunctionId = 1;
bool m_snapshotScheduled = false;
bool m_restoringSnapshot = false;
bool m_itemDragActive = false;
QHash<QGraphicsItem*, QPointF> m_pressPositions;
bool tryStartArrowDrag(const QPointF& scenePos);
bool tryFinishArrowDrag(const QPointF& scenePos);
bool tryBranchAtArrow(const QPointF& scenePos);
void cancelCurrentDrag();
void deleteSelection();
struct Snapshot {
struct Endpoint {
enum class Kind { None, Block, Junction, Scene } kind = Kind::None;
int id = -1;
BlockItem::Port port = BlockItem::Port::Input;
QPointF localPos;
QPointF scenePos;
};
struct Block { int id; QString title; QPointF pos; };
struct Junction { int id; QPointF pos; };
struct Arrow {
Endpoint from;
Endpoint to;
qreal bend = 0.0;
qreal top = 0.0;
qreal bottom = 0.0;
QString label;
QPointF labelOffset;
};
QVector<Block> blocks;
QVector<Junction> junctions;
QVector<Arrow> arrows;
};
QVector<Snapshot> m_history;
int m_historyIndex = -1;
Snapshot captureSnapshot() const;
void restoreSnapshot(const Snapshot& snap);
void pushSnapshot();
void scheduleSnapshot();
void undo();
void maybeSnapshotMovedItems();
enum class Edge { None, Left, Right, Top, Bottom };
Edge hitTestEdge(const QPointF& scenePos, QPointF* outScenePoint = nullptr) const;
};